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Bronwen GrimesTechnical Artist[Counter-Strike: Global Offensive]
[Dota 2]
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Counter-Strike: Global Offensive[Counter-Strike: Global Offensive] [Valve] |
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Dota 2 |
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Portal 2Bronwen Grimes. March 2011. "Making and Using Non-Standard Textures: Manipulating UVs through Color Data in Portal 2." Game Developers Conference. |
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Left 4 Dead 1 & 2Bronwen Grimes. March 2010. "Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2." Game Developers Conference. |
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Previous Projects[Full Auto 2] [Pseudo Interactive] Prior to joining Valve, I shipped two titles (Full Auto 1 and 2) and worked on several unreleased projects at Pseudo Interactive. I've compiled that work into a short reel which you can watch below. Shot List |
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