Bronwen Grimes

Technical Artist

[Counter-Strike: Global Offensive] [Dota 2]
[Portal 2] [Left 4 Dead 1 & 2] and [Previous Projects]

Counter-Strike: Global Offensive

[Counter-Strike: Global Offensive] [Valve]

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Dota 2

[Dota 2] [Valve]

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Portal 2

[Portal 2] [Valve]

Bronwen Grimes. March 2011. "Making and Using Non-Standard Textures: Manipulating UVs through Color Data in Portal 2." Game Developers Conference.
Slides

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Left 4 Dead 1 & 2

[Left 4 Dead] [Valve]

Bronwen Grimes. March 2010. "Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2." Game Developers Conference.
Slides

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Previous Projects

[Full Auto 2] [Pseudo Interactive]

Prior to joining Valve, I shipped two titles (Full Auto 1 and 2) and worked on several unreleased projects at Pseudo Interactive. I've compiled that work into a short reel which you can watch below.

Shot List

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Copyright © 2008-2012 Bronwen Grimes. Contact